Standing in the Doorway, Part 8: A Hole in the World

October 24, 2006

Standing in the Doorway, Part 8: A Hole in the World

Cave Without End: The party begins the long descent into the Cave Without End, first disturbing the lair of a roc which they dispatched easily.  As they did not hear the heavy thud one would assume accompanies the fall of a large body as the roc’s the Champions grew worried of their course.  Still, they continued down into the depths of the world.

 Three days later, their path had leveled off as if gravity had altered itself to align with the walls of the cave instead of the floor.  At this point, as well, their magic equipment began to fail, eventually ending with all of their magics failing altogether.  It was decided that Drakath and Jesnia would return to Karameikos for supplies and lanterns that the group might continue the trip succesfully.  That shopping expedition completed, the Champions once again continued into the depths.

For five more days the party trekked through the featureless cavern.  They then came across a pair of insects which would not yield to their passing, a pair of broodkeepers who stood their way and challenged superiority of the tunnel.  The magicless party did their best against the beasts, with Aramil and Malhavoc taking the brunt of the broodkeeper’s assault, but the Champions pulled through despite their environmental limitations.

The tunnel stretched on for miles more, but the Champions would not be diswayed.  Another five days passed before magic again could be felt in the world, and three days after that, the party emerged on the other side of the Cave Without End into a world of pristine beauty, with floating continents and eternal daylight.  Aramil and Krogoth recognized it from memory, and Lightning Claw knew it from the legends of his peoples.

It was the Hollow World.

  1. After 19 days of travel, that world wouldn’t be the only thing that’s hollow.

    Comment by Aramil — October 24, 2006 @ 1:14 pm

  2. I’d also like to add, since I can’t edit my comments, that it was a pretty fun (albeight different) session. I enjoyed it much =)

    Comment by Aramil — October 24, 2006 @ 3:11 pm

  3. I just wish that I could roll a 19/20 on something that wasn’t immune to criticals or in an anti-magic zone so I can use all of that beefy bonus damage Hailstorm has.

    Comment by Krogoth — October 24, 2006 @ 9:23 pm

  4. Dont remind me of that. I once had 4 critical threats in a 6 dice flurry.
    You were there actually. Of course it was against a creature that didnt crit. I dont actually think I landed a crit until the very final session of the original game.

    Comment by Tycho — October 25, 2006 @ 1:19 am

  5. Ah the memories. The fun, the flirting with disaster, the naked women on the beach. Oh wait, that was just my dream…..

    Comment by Greywolf — October 25, 2006 @ 6:40 pm

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